January progress report and roadmap


Hey again!

Just getting right into it: WOW i have made so much progress this week, i got menus worked on well, cutscene system for in game cutscenes, a working on a settings menu, and a flag system for switches


here's a quick example of the in game cutscene system!

And lastly some big news: Laika is *finally* being ported to godot 4! it's been on godot 3.5 since 2021 and let's face it, it's been ling enough, unfortunately it puts me back a bit because of the way tiles are done in godot 4.

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